Media Production

Sunday, May 10, 2009

New Media Practices in Ghana, Part IV: New Media Production

As I have stated in my earlier posts, few researchers have delved into the uses of digital media in Ghana. This is even more obvious in the case of media production (and gaming, see next post). This may be attributed to the poor digital infrastructure and access levels, as well as low literacy levels. On the other hand, preoccupations with affordable communication with local and diasporic kinship networks, and/or pursuing foreign tickets out of the country, may be the primary forces shaping the structure of digital media use.

I’m certain there are pockets of activity, however these have not been captured empirically. Afrigator’s list of top ranked blogs shows 115 blogs (on a variety of topics) for Ghana, of which the top two are Ethan Zuckerman’s blog on life in Accra and David Ajao’s blog on telecommunications and related issues in Africa.

Top Ten Ghana blogs
1. My heart’s in Accra
2. Oluniyi David Ajao
3. Nubian Cheetah
4. Koranteng’s Toli
5. Accra by Day & Night
6. Wo Se Ekyir: What Your Mamma never told you about Ghana
7. The Trials and Tribulations of A Freshly-Arrived Denizen
8. Annansi Chronicles
9. Ramblings of a Procrastinator in Accra
10 Odzangba Kafui Dake’s blog
Source: http://afrigator.com/blogstats/countryblogs/Ghana/page/1

The 2008 national election in Ghana seems to have generated some journalist and citizen media activity in the digital realm. Ethan Zuckerman observes a surprising number of political videos during this period, including informational, man-on-the-street interviews, advertisements and videos monitoring activity at polling stations. These materials are however, mostly the work of journalists and news houses, rather than grassroots productions. Twitter was apparently the medium of choice for several voters wishing to comment on their experience. Political organizations such as the African Elections project also used Twitter as a communication tool during the elections (Serra, 2008).
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Source: http://globalvoicesonline.org/2008/12/08/twittering-the-ghanaian-elections/

The proliferation of mobile telephones does not appear to have led to any particularly prominent media production trends. Televisions stations have facilitated citizen participation through invitations to mobile phone users to express their opinions on a variety of questions via text messaging.
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Text messages on TV3, November 12, 2006, by Araba Sey

As with internet research, the area of new media production would benefit from much more research.

References
Serra, E. V. (December 8, 2008). Twittering the Ghanaian election. Global voices. http://globalvoicesonline.org/2008/12/08/twittering-the-ghanaian-elections/.

Posted by on 05/10 at 10:53 PM
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Friday, April 24, 2009

New Media Practices in Japan Part IV: New Media Production

The growth of mobile media and Internet use and the spread of digital media production tools has led to a variety of new media production practices in Japan. Here we focus on new media production that has grown out of the distinctive mobile media and communication practices of Japan - digital photography and keitai novels. We also touch on digital video production and media literacy programs that have received attention from the research community. 

Digital Photography

As digital photography, mobile communications, and social media have become pervasive in Japanese culture, new media production and sharing has become integral part of everyday self-expression and communication. In the past decade, Japan has seen a phenomenal growth in digital media creation that grows out of casual, social forms of media creation and sharing.

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Photo by Joko and Norifumi

For example, when camera phones started to become popular in Japan in the early 2000s, we saw a growth in new forms of amateur photography. As Daisuke Okabe and Mizuko Ito (2006) note, keitai photos are taken of more everyday, low-key scenes and events in contrast to the special events and commemorations that characterized traditional amateur photography. They categorize keitai photos into the genres of personal archiving, visual sharing, and news sharing. The latter two categories are particularly distinctive in that they are embedded in keitai social communication, visual media that are captured in order to share in immediate and lightweight ways with friends and family. Norifumi Arimoto and Daisuke Okabe (2008) argue that keitai cameras have changed certain structures of desire for their users. In the past, when encountering something visually interesting in the environment, people didn’t have a desire to share this visual information with others. They argue that this new kind of desire is something that grew out of the intersection between a new technology and emerging social practices, leading to the growth of a new kind of amateur photo journalistic tendency.

Another form of portable, digital photography that has received some research attention are “print club” (purikura) sticker photos that are taken in photo booths when teens get together. These photos are generally taken as couples or in groups, and then mod them with “graffiti” and print them out on sticker sheets that are shared among friends. The photos can also be sent to mobile phones. They first became popular in the late nineties, and now are a taken-for-granted element of the social landscape for teenage girls. Laura Miller (2005) has studied purikura as a unique expressive and linguistic form that pushes back on dominant notions of Japanese femininity and cuteness. She describes how girls will take and annotate photos to be deliberately grotesque and crass, performing a kind of gender parody. Other researchers have examined how purikura function as a communication tool, making visible social networks of friendships (Kurita 1999; Okabe 2008; Okabe et al. 2009). By exchanging purikura photos and displaying them in elaborately designed purikura albums, teenage girls display their identity, social status, friendships, and taste in ways that are visible to their peers (Okabe 2008; Okabe et al. 2009).

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Purikura Album
Photo by Kunikazu

Keitai Novels

In addition to photography, mobile media has also supported new forms of writing and literature. As described in the earlier post on Internet practices, young people began developing “mail magazine” (merumaga), email lists that functioned as personal zines shared over mobile email. This practice of sharing news, musings, and other kinds of information in short bursts over keitai email has evolved over the years into a new genre of literature, the keitai novel. The keitai novel, like merumaga are stories written in installments on a mobile phone and generally ready on a mobile phone, though they can be accessed via PC as well. The past few years has seen this genre become wildly popular in Japan, and the most popular of these novels have been published as print publications as well. In 2007, the three bestselling novels in Japan were keitai novels.

Most writers of keitai novels are teenage girls, mostly from the provinces, with no professional writing experience. They are written in an informal style as if they are writing mobile email. Yumiko Sugiura (2008) has suggested that keitai content sites, like those hosting keitai novels, represent a kind of “writing as consumption” that is different from the traditional mode of “reading as consumption.” Keitai users are writing novels in an informal, amateur mode, as if they are updating an online journal or blog. Rather than simply consuming the writings of professionals, these amateurs have the sense that their own writing could also have value to others.

Keitai novels often have sudden plot twists, are often difficult to follow, and usually include a predictable pattern of dramatic incidents of rape, pregnancy and suicide attempts. Can these works really be considered novels and literature? Chiaki Ishihara (2008) argues that this debate over whether these novels are literature or not is meaningless. She notes that those who don’t recognize these amateur works are and who only recognize traditional literature as true novels are just basing their opinion on their personal tastes. She feels that these keitai works represent a new genre of novel. Satoshi Hamano (2008) expresses a similar view. His view is that those who look down on keitai novels as unoriginal and formulaic are themselves unoriginal, failing to recognize the unique contexts and conventions of the new genre. Viewed from the point of view of keitai literacy, these new novels have a reality and value that is embedded in shared culture of keitai-connected youth.

DIY Video


19 year-old anime fan dancing to the Suzumiya Haruhi theme song

Sites such as YouTube and Nico Video have become popular in Japan as places to share and access commercial video as well as amateur works of various kinds. Much of this video mirrors the kind of sharing and DIY video that we have seen in the US, but there are also some video genres that are unique. For example, the Japanese scene has a genre of videos known as “MADs,” which are similar to the anime music videos that are popular in the overseas fandom of anime. MADs are a broader genre of video making, however, and can include parodies of live action, as well as videos such as that featured above, of a fan dancing to an anime theme song. One particularly popular source for fan made videos has been the character Hatsune Miku, a character that was designed for a software package to create J-pop songs. Videos featuring Miku became hugely popular on Nico Video, becoming a focal point for online communities of video and music creators. Kaoru Endo (2004) has described the creative communities of online video makers as “creative mobs.” As described in an earlier post, these communities will occasionally organize “flash meetings” in real life.

One example of a flash meeting is the gathering of anime fans in Akihabara and other locations, where they got together to dance the Haruhi theme song, uploading these videos onto YouTube. Kaname Tanimura (2008) has studied the cultural significance of these fans of Suzumiya Haruhi. Rather than being a momentary and transitory social connection, however, these fans have continued to stay in communication, centered on their common interest (Suzuki 2002).

Media Literacy Programs

In addition to the culture of digital media production that has been flourishing on the mobile and PC-based Internet, Japan has been home to a several important media literacy programs that seek to support digital media production in educational settings.

From 2001 to 2006, The University of Tokyo Graduate School of Interdisciplinary Information Studies has been the home to the MELL (Media Expression, Learning, and Literacy) ProjectThis project is one of the largest projects in Japan dealing with media literacy, and has functioned as an umbrella for a wide range of media literacy efforts. The early participants in the MELL project included Sociologist Shin Mizukoshi, educational researcher Yuhei Yamauchi, public television producer Katsumi Ichikawa, journalist Akiko Sugaya, and high school educator Naoya Hayashi. The project was led by these five, bur also included 80 members comprised of researchers, graduate students, media professionals, teachers, NPOs and community organizations across the country, as well as 4-500 supporters who subscribed to the MELL email list.

With the adoption of digital media, there was the potential for citizens to actively participate in media rather than simply consuming mass media. The MELL project was developed based on the idea of having people make their own media while simultaneously building new networks and organizations for media making. Mizukoshi used the ecological term “media biotope” (link to Japanese page) to describe his effort to support participatory community media. A biotope is sphere optimized for certain organisms to inhabit. His idea was to create a fertile ground for a variety of different trees to grow, and to challenge the media environment that had become blanketed exclusively by cypress. Mizukoshi writes, “Just as it is critical for humans as organisms to have access to diverse ecologies, it is critical for humans as social beings to have access to diverse media ecologies.”

For example, one project under the MELL umbrella is the Civic Media Sapporo project, which supports local civic journalism. The project has supported citizens of Sapporo to develop community FM radio that was broadcast over the Internet, and has sponsored mdia workshops for elementary students to experience journalism. Another example is the Hacker’s Café, a weekly gathering where people can come by with their laptops to create and share technology hacks with one another.

References

Endo, Kaoru (遠藤薫) Ed. 2004.『インターネットと「世論」形成』東京電機大学出版局.

Hamano, Satoshi (濱野智史). 2008.『アーキテクチャの生態系』NTT出版.

Miller, Laura. 2005. “Bad Girl Photography.” In Bardsley, Miller, Ed. Bad Girls of Japan. Palgrave Macmillan.

Mizukoshi, Shin. http://mellnomoto.com/text/essay/2001/11/post_2.html >メディア・ビオトープのすすめ:マスメディア中心から新しいメディアの生態系へ構造改革 .

Okabe, Daisuke, Mizuko Ito, Aico Shimizu and Jan Chipchase. 2009.. “Purikura as a Social Management Tool.” In Gerard Goggin and Larissa Hjorth Eds., Mobile Technologies: From Telecommunications to Media. New York: Routledge.

Sugiura, Yumiko (杉浦由美子). 2007.『ケータイ小説のリアル』中公新書.

Suzuki, Kensuke (鈴木謙介). 2002.『暴走するインターネット』イーストプレス.

Tanimura, Kaname (谷村要). 2008.「インターネットを媒介とした集合行為によるメディア表現活動のメカニズム:「ハレ晴レユカイ」ダンス「祭り」の事例から」No.85, pp69-81.

Posted by on 04/24 at 05:44 PM
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Thursday, March 26, 2009

New Media Practices in Brazil, Part VI: Conclusion

In the introduction to this blog series on new media practices in Brazil, I discussed how particular forms of new media embody the ethos of carnival, becoming a space where the norms of everyday life are suspended, reversed and reordered and people have a space to “forget” and reframe traditional boundaries and hierarchies. Bar, Pisani and Weber (2007) have made a similar case in their working paper “Mobile technology appropriation in a distant mirror: baroque infiltration, creolization and cannibalism”. Drawing upon the Latin American context, the authors argue that the three forms of appropriation in the region can be applied to our conceptualization of innovation and appropriation of technology. As they describe,

“At one extreme, we find cannibalism, a radical physical reaction later transformed in a cultural program. Cannibalism is appropriation trough dismembering, absorption, and chemical transformation. It appears as a reference in a Brazil’s Ministry of Culture program conceived to encourage multimedia creativity and open source tweaking. At the opposite end, baroque is a reaction of the mind. It is the appropriation of spaces through filling and layering, and generally does not imply direct confrontation. An infiltration strategy, it begins by occupying the edges, continuing to fill-in the available spaces until it makes the center marginal. In-between, creolization is appropriation through miscegenation, and detour (roundabout), through unpredictable mixing. A process, more than a condition, it does not need to be confrontational but generally leads to new power arrangements.” (Bar, Pisani and Weber 2007:15)

Drawing upon recent scholarship by Brazilian scholars as well as the work by Bar, Pisani and Weber (2007) and McCann (2008), throughout this blog series I have demonstrated how Brazilian’s new media practices reflect a commitment to the value of mixture, resistance and reversal. Examples of this include the Brazilian government’s receptivity to the integration of open source software use in the nations telecenters, the relatively laissez-faire attitude of the state towards piracy in relation to the video game industry as well as blogs, videos and sites such as Orkut and Overmundo to re-route traditional centers for the circulation and redistribution of new media. While this culture of resistance and rebellion may characterize many of the ways in which new media practices and discourse emerge, it is also evident that there are other media spaces where the freedom to experiment, explore and play in a carnival-esque fashion continues to be restricted, the barriers to participation reflecting long-standing hierarchies and inequalities. For example, the creative appropriation of the mobile phone whereby low income Brazilians return calls through the use of the local phone booth reflects as much of the forced creativity that undergirds everyday strategies to survive economically as it does the telecommunications industry to penalize Brazil’s poorest citizens through the extensive tariffs on calls for users of pre-paid plans. Similarly, Recuero (personal communication) notes that sites like Orkut are as much about the display of status and popularity as they are about sociality; upper class Brazilians rarely interact in a meaningful way with residents living in favelas even when they join in the same activity. In other words, and much like studies of the practice of carnaval in Brazil reveals (see Scheper-Hughes 1993, daMatta 1991, Lewis and Pile 1996), new media practices – even of the same media – are diverse and people in different social and economic locations throughout Brazil modes of engagement often reflect these inequalities, locations and dispositions which, in turn, engenders different meaning and interpretations of these practices.

In future research, the challenge will be to understand these practices within the particular social and historical conditions of Brazil as well as their significance in relation to other media practices throughout the world. There is much about about the Brazil case that reflects innovative, if not forward-looking, policies. For example the Brazilian government’s support of open source and Creative Commons, a distinct difference from the Indian government’s recent attempt to copyright traditional yoga poses. Yet, the efficacy of Brazil’s policies are also tied to a strong state that with prominent personalities, such as Gilberto Gil, driving these efforts. Now that Gil has stepped down and President Lula is facing the end of his term in the next few years, it is unclear the extent to which these policies will continue. At the level of research, there are definite ‘gaps’ in our knowledge of new media practices. My training as an anthropologist leads me to wonder more about the informal economy that has emerged around software, video games, mobile phones and new media production. I also want to know more about the practices that are connected to and supportive of people’s participation in Orkut, blogs, LAN houses, the remix of videos and other practices that are often rendered invisible, or partial, in these online milieu. Studies – ethnographic, qualitative and otherwise—of gaming are particularly absent despite Brazil’s rich gaming culture. It is clear that theoretically-driven empirical work needs to be done to extend and challenge existing understandings of new media participation.

A final note. In our early discussions of writing for this blog series, we expressed an explicit commitment to reading the research literature of local academics in the countries we wanted to explore in greater depth. Indeed, and with a few notable exceptions, much of what we know about new media practices in Brazil emerges from Brazilian scholars. The ability to engage in these literatures the span of days and months reflects the fact that many of the scholars involved study and participate in sites such as Flickr, Twitter and Orkut. Many scholars involved in internet and new media research also make a concerted effort to publish drafts of their work online on their blogs, personal websites and other sites in Portuguese and English. Although there are sites like Babelfish and other translation services to ease this burden, access to this material rests upon the good will, generosity and (importantly) the trust of “local” scholars to translate, share and even provide feedback on the interpretation of the innovative work that has not made its way through the lengthy peer review process and into journals and books. Over the next three weeks, Mimi Ito and Daisuke Okabe will continue to follow this commitment to understanding the national and transnational perspectives of new media practices in their co-authored blog series on the new media landscape in Japan.

References:
Bar, Francois, Francis Pisani and Matthew Weber. 2007. paper “Mobile technology appropriation in a distant mirror: baroque infiltration, creolization and cannibalism” May 15, 2007. Prepared for discussion at Seminario sobre Desarrollo Económico, Desarrollo Social y Comunicaciones Móviles en América Latina. Convened by Fundación Telefónica in Buenos Aires, April 20-21, 2007. http://arnic.info/Papers/Bar_Pisani_Weber_appropriation-April07.pdf, Accessed May 18, 2008.

DaMatta, Roberto. 1991. Carnivals, rogues and heroes. An interpretation of the Brazilian dilemma. Notre Dame/London: University of Notre Dame Press.

Lewis, C and S. Pile. 1996. Woman, Body, Space: Rio Carnival and the politics of performance. Gender, Place and Culture: A Journal of Feminist Geography, Volume 3, Number 1(1):23-42.

Scheper-Hughes, Nancy. 1993. Death Without Weeping: The Violence of Everyday Life in Brazil. Berkeley: University of California Press.

Posted by Heather Horst on 03/26 at 11:00 AM
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