Tuesday, March 17, 2009
New Media Practices in Brazil, Part III: New Media Production
Gilberto Gil Image by Joi Ito, http://blog.ito.com/dmp/in-japanese-gilberto-gils-talk-at-google-zeitgeist-google-zeitgeist.html
From music, food and dance to religion, architecture and the particular form of Portuguese spoken by Brazilians, Brazilian culture is often characterized by its ethos of mixture and creolization. While poverty rates, class and racial divisions suggest that the country is a long way off from attaining the aspirations articulated in the wider public discourse, the stress on culture, creativity and, most recently, the values of remix culture represents one of the unique features of the new media landscape in Brazil (Bar, personal communication). Indeed, there has been a huge effort from the government to push digital remix culture thanks in no small measure to Gilberto Gil.
Gilberto Gil, Brazil’s Minister of Culture from 2003 to 2008, virtually embodies this spirit of remix. Originally from Salvador in the Northeastern regions of Brazil, Gil rose to prominence in the 1960s for his politically inspired songs and activism which led to his exile in London for three years (1969-1972) during the reign of Brazil’s military regime. After returning to Brazil, Gil continued to create and perform music (he is often attributed with introducing reggae to Brazil) and promote Afro-Brazilian cultural forms in carnival (the Afro-Brazilian afoxé tradition). In the late 1980s, Gil was elected into government in the state of Bahia and in 2003 President Luiz Inácio Lula da Silva appointed Gil as Brazil’s new Minister of Culture. Noteably, Gil was only the second black person appointed a member of the nation’s cabinet. Almost immediately after being appointed Gil established a relationship with Creative Commons and began working towards making music available for free in digital formats. Under the leadership of Gilberto Gil, The Brazilian Ministry of Culture has been using its DPIs to create a network of free software multimedia studios to support free cultural transmission (Ferraro, Bria and Persico n.d., Kenny 2005). One of the foci of the Pontos de Cultura (Points of Culture) is to create an archive of Brazilian music, which will be stored in digital form and governed by a license inspired by free software’s GPL.
In today’s blog post, I will focus upon new media production (especially videos) in online spaces. I will then turn to new media production activities and the ways in which the integration of new media into these programs are utilized to address issues of inequity, literacy, violence and crime among Brazilian youth.
New Media Production Online
Video-sharing sites are prominent in Brazil. In July of 2008, comScore (2008) estimated that there were 11.5 million visitors to YouTube, 8.3 million visits to Globos Videos, 1.5 million visitors to MSN Video, 1.1 million videos to StartVG.com and 756, 000 visitors to WeShow.com. While the more traditional media outlets such as Globo Media, Abril and Grupo Folha have historically played a role in the dissemination of music, film and other cultural forms, sites like Overmundo (see blog post on internet practices) continue (SIG-III 2007).
In terms of content, Brazil’s new media production resembles what occurs in the United States (see Lange and Ito Forthcoming), India and China. Viral videos range from commercials, old clips of popular television shows such as Big Brother Brazil, telenovelas and comedy to ones that celebrate Brazilian culture. For example, there are a number of films focusing upon great moments in Brazilian football and football legends such as Pele or Ronaldinho:
Ronaldhinho Movie
There are examples of capoeira, the martial arts form historically practiced by Afro-Brazilians. In some cases these are movie clips of capoeira practioners in films competing against other forms of martial arts, the commentary often focusing upon the relative merits (and often the dominance) of Brazilian capoeira. In other cases, these videos are celebrations of particularly skillful individuals, such as this remix of Brazilian dancer bboy performing capoeira:
Bboy Aranha - Watch the best video clips here.
Bboy Aranha
There are also examples of random individuals messing around in front of a camera, such as this video of a woman dancing Brazilian-style:
Gatinha Gostosa Pernão Sarado Brasileira Dançando Funk - The best bloopers are here
Gatinha Gostosa Pernão Sarado Brasileira Dançando Funk
In addition to online videos posted by ordinary Brazilians, there has been a concerted effort to make Brazilian culture more prominent online or, to use one of Gilberto Gil’s phrases, to “tropicalise” the internet. For instance, the Canto Livre project was designed for the archival and circulation of “free music” made in Brazil, for Brazilians (and the world) to remix and re-create. Another focus is to work with groups active in the areas of music or video, indigenous crafts or capoeira, graffiti and circus, which will be equipped with multimedia hardware, free software and a budget in order to produce, document and freely share with the world their cultural expressions (see Wizards of Oz 2005).
While music and videos celebrating the creativity and culture of Brazil may originate in Brazil, it is also clear that non-Brazilians are generating commentary and adaptation of Brazilian cultural forms. One example are the range of videos (and commentary) teaching and demonstrating capoeira, a practice that has gained in popularity internationally alongside karate. We also see the localization of content, such as the remix and translation of Anime Music Videos into Portuguese:
Naruto AMV Brasil
From the viral circulation of new media productions on sites like Orkut where local networks are reinforced to more open spaces like YouTube where, in conjunction with recommendation systems, the content helps to determine modes of engagement, Brazilian’s engagement with new media production online reflects and continues to create further opportunities for transnational cultural flows.
New Media Production Programs for Youth
While the traffic in new media is widespread, a range of NGOs and other governmental organizations have prioritized new media programs that focus upon issues of access and equity for youth, particularly disenfranchised youth. Although government initiatives such as Proinfo are directed towards improving access in schools, 2005 estimates suggest that only 16.7% of schools had access to the internet (2www.pnud.org.br). In October 2007, the Ministry of Education executed a bid for the acquisition of 90,000 computers with Debian GNU/Linux 4 pre-installed as well as wireless cards, wireless routers and laser printers, to be installed at 9,000 schools, at least 3,000 of them in rural areas (http://times.debian.net/1189).
Alongside access, much of the academic literature focuses on the impact of the introduction and use of computers in schools (Braga 2007a; de Fatima D’Assumpcao Castro and Alves 2007; Sorj and Remold 2005), how to create effective digital learning environments (Blikstein and Cavallo 2003; Franco and Deus Lopez 2005) and how these contribute to the overall aim of creating a Brazilian Information Society (Jorente 2008). A dominant education portal is EduKBR, which was conceived as a virtual internet community to enhance the quality of education through access to online information, activities, cooperative projects communication/interaction tools in Portuguese. The site is set up for use by schools, youth and their parents and education professionals (Lucena 2002, 2001). Similarly the School of the Future is an interdisciplinary, self-sustaining research laboratory of the University of Sao Paulo, which has developed a series of research and development projects to explore the potentials of new information technologies to advance learning (Litto 2006). The projects include a focus on virtual learning communities for primary and secondary schools, the creation of multimedia digital libraries on the web, principally for humanistic learning; the production of learning objects, and their appropriate repositories, for science education at all levels of study; the creation and development of public-access telecentres in low-income neighborhoods, featuring web-based mini-courses; the furnishing of useful information on interfacing with government agencies to a sector of the population normally inexperienced with citizen’s rights, and weekly online surveys to determine the information needs and practices and opinions in general of this heretofore “excluded” segment; and the development of a community of chief information officers of Brazilian and Latin American institutions of higher learning so as to foster the exchange of experiences and the formation of regional partnerships. In these efforts, the general concern is with creating a digital media literacy (Braga 2007b; Fatin and Girardello 2008) that will help students become global citizens (Lima and Brown 2007) and experiment in a safe environment (Cavallo and Couch n.d.).
In addition to providing access and new environments for learning in schools, there are a number of initiatives that provide a space for youth, often from marginalized areas, to engage with digital media technologies. Rather than just being about tinkering with technologies per se, these initiatives have several objectives: providing a safe space to keep children of the streets and out of gangs, providing them with access to technology and thereby bridging the digital divide, and giving them ICT skills that might ultimately lead to better employment prospects. The best known initiative is the Committee for Democracy in Information Technology (CDI) http://www.cdi.org.br, a non-governmental, non-profit organization with the broader mission of promoting the social inclusion of low-income communities by using Information and Communication Technologies as tools for building and exercising citizens rights. In the program, students learn how to use computers and software while discussing issues of particular interest to their community, such as human rights, environment, sexual education, health and non-violence. It is also aimed at filling at vacuum in public education.Another initiative is the Kidlink House (KHouse) Internet centres, which serve students at local schools, street kids, youth in a local community, and indigenous kids. KHouse goals include keeping kids off the street, motivating street kids to return to school, promoting literacy, supporting kids through difficult times, and giving youth more control over their lives. The first KHouse was opened in March 1996, in the RioData Centro of PUC-RJ, Rio de Janeiro, Brazil (http://www.kidlink.org/english/general/history.html).
Although authoritative figures are difficult to locate, about 80% of the world’s computer hackers are thought to operate from Brazil (Red Orbit 2005) and 60 to 70 per cent of the software and hardware available in Brazil are thought to be pirated. Estimates suggest that 80 percent of computer crimes are committed by teens, HackerTeen was created to provide online training in computer skills that students can access remotely. An attempt to channel the so-called negative use of their skills into more positive outlets, participants in this program are presented with materials in the form of comic books, with work plans described as “missions” that teens must complete using the skills they have learned. Designed as a form of edutainment, the program integrates a belt system like Karate - from white-belt beginner to black-belt advanced - to measure training progress. According to the program, 78 per cent of the young people who have earned black belts have found employment in the Brazilian IT job market (http://www.hackerteen.com/pt-br). Similarly, Vamos blogar (http://blogar.org), a literacy curriculum based on multimedia weblogs for street children in Rio de Janeiro, was established by Saori Fotenos as part of the Reuters Digital Vision program at Stanford University. It works in partnership with local NGO Projeto Uerê at an alternative school in Rio (http://projetouere.blogspot.com/) and targets lack of self-esteem and employability skills amongst this at-risk population. The project is designed to build competencies around self-generated content for motivation. It also provides kids with something to do, gives them jobs off the streets and out of illicit trades (http://rdvp.org/fellows/2005-2006/saori-fotenos/).
Other programs include:
City of Knowledge digital media project led by Gilson Schwartz at the University of Sao Paulo (Schwartz 2008).
The Amplifying Voices after school program (Fotenos and Rohatgi 2007)
The MobileED platform developed by the media lab at the University of Art and Design in Helsinki in collaboration with the Meraka Institute in South Africa, has pilot projects in Brazil (Kuner and Vosloo 2007).
Conclusion: The Value of Culture and Creativity
One of the unique facets of Brazil’s stance towards the internet and new media has been its continued encouragement of creativity and the expression and development of Brazilian culture. Brazil is also a heavy user and promoter of open source software, predominantly Linux, which is used by governments, universities and even supermarkets (Red Orbit 2005). Coupled with the Brazilian government’s sociopolitical stance on the virtues of open source software for the creation of social and digital inclusion, the affordability of Linux and the use of recycled and refurbished computers provides an important motivation for the use of free software. As Marcelo D’Elia Branco, coordinator of Projeto Software Livre Brasil, states, “information technology and Brazilians were a perfect marriage. Brazilians historically were interested in innovation, but they didn’t have good schools or universities, so they depended on their own creativity. The Internet is all about this kind of grass-roots creativity” (Red Orbit 2005). Indeed, when Lawrence Lessig’s visited the 2005 World Social Forum in Porto Alegre, he saw tents where young people (not only Brazilians) learned how to use open-source media editing software and then making their own media productions (Lessig 2005). Such examples demonstrate the promise of Brazil’s innovative and, at times, radical perspective on the value of culture and creativity central to new media production.
References:
Blikstein, Paolo and David Cavallo. 2003. “God Hides in the Details: Design and Implementation of technology-enabled learning environments in public education.” Proceedings of Eurologo 2003 Conference
Braga, Denise Bertoli. 2007a. “Lack of access to new media and digital technologies and complexities of collective sharing of software and computers.” Language and Education 21 (3): xx.
Braga, Denise Bertoli. 2007b. “Developing Critical Social Awareness through Digital Literacy Practices within the Context of Higher Education in Brazil.” Language and Education 21 (3): 180-196.
Cavallo, Alice and Couch, Alicia n.d. “Virtual Forum Theater - a computer supported collaborative learning environment for underpriviledged children.”
Department for International Development n.d. The Development Challenge for Brazil. http://www.dfid.gov.uk/pubs/files/brazildevchallenge.pdf, Accessed January 26, 2009.
comScore. 2008. Brazilians’ Engagement with Online Multimedia Content Impeded By Lack of Home Broadband Penetration. September 17, 2008
Fantin, M and G Girardello. 2008. “Digital Literacy and Cultural Mediations to the Digital Divide.” In Selected Readings on Global Information Technology. Hakikur Rahman (ed.) Idea Group
de Fatima D’Assumpcao Castro, Maria and Luiz Anastacio Alvez. 2007. The Implementation and Use of Computers in Education in Brazil: Niteroi City/Rio de Janeiro.” Computers & Education 49 (4): 1378-1386.
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http://www.newtmn.com/sitebuildercontent/sitebuilderfiles/meet_the_global_net_generation.pdf
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